All-in-one design skill
Playful Design Router includes 40+ skills from top designers.
Skills include
Emil KowalskiDesign engineering, 16 skills
- emil-design-engThe default taste layer for interface work, mostly motion with some design advice.
- animateAdding a new transition or making a component feel alive on the web.
- animate-expoMotion and gestures in Expo apps.
- review-animationsA tough second opinion on motion before it ships.Runs only when you type
/review-animations - improve-animationsA roadmap of animation fixes across a whole app.
- find-animation-opportunities"Make this feel more alive" without over-animating.
- remove-animationsApps that feel slow or over-animated.
- animation-performanceJanky animations, especially blur, filters and React re-renders.
- animation-vocabulary"What's it called when..." so you can prompt for it precisely.
- apple-designGesture-driven UI, springs, sheets, materials and typography.
- mobile-nativeWeb apps people use on their phones.
- break-uiStress-testing a screen before real users do.
- pick-ui-libraryChoosing dependencies for common UI problems.Runs only when you type
/pick-ui-library - prototypeComparing directions in place, with a switcher.Runs only when you type
/prototypeNot in the bundle: it shares a name with Raphael's prototype. - ask-sonnerAnything involving Sonner toasts.
- write-swiftNative iOS and macOS code.
Raphael SalajaInterface principles and procedures, 25 skills
- scopeEvery edit. Stops an agent from 'improving' things you didn't ask about.
- restraintKeeping changes small and reviewable.
- reuseCodebases with a design system you want respected.
- copyButtons, menus, empty states and settings copy.
- proseCase studies, launch posts and design write-ups.
- defaultsNew screens that should feel finished from the first pass.
- motionAny transition or micro-interaction. Keeps motion quick and respects reduced motion.
- colorThemes, tokens and dark mode.
- gatherThe very start of a design, before any code.
- match"Make it like this site" requests.
- prototypeOpen-ended directions where you want options, not one guess.Runs only when you type
/prototype - labAuditing a component library or design system.Runs only when you type
/lab - avatarMascots, loading characters and playful empty states.Runs only when you type
/avatar - deconstructLearning how a great interaction is built before recreating it.Runs only when you type
/deconstruct - iconsFilling gaps in an icon set without it looking off.
- sketchbookA habit of small interaction experiments.Runs only when you type
/sketchbook - verifyAfter every UI change. A passing build is not proof.
- viewportsResponsive layouts and mobile polish.
- alignmentThe last 2% of polish.Runs only when you type
/alignment - keyboardAccessibility checks on dialogs, menus and forms.Runs only when you type
/keyboard - framesJanky scrolling, slow input and heavy animations.Runs only when you type
/frames - ruleStopping the same mistake from coming back.
- auditA full design review before a release.Runs only when you type
/audit - shipReleasing, and only when you say so.Runs only when you type
/ship - botsA portfolio page for Grok Bots you've made.Runs only when you type
/bots
Benji TaylorStageshow, 1 skill
VercelWeb Interface Guidelines, 1 skill
Sourced from each author's repo under their MIT license. DM @barofclo if you are building a skill that should be on this list.
